Red: Bad, useless options, or options which are extremely situational. However, roof runners lose trapfinding, so they aren’t highly recommended. Once this baseline is established, the next section will discuss common ways to be an effective rogue in combat, including appropriate feats, rogue talents, and archetypes of note. This site may earn affiliate commissions from the links on this page. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day. In the case of the improved evasion talent, the spellthief must have evasion to select it. They are no longer confined to percentile rolls to perform core tasks like finding traps and moving silently. Hunter’s surprise can be useful for the first round of combat if she’s ever surprised, though, with her focus on Perception (for follow clues), that’s probably not going to happen often. chance. I don't think it would resonate with the community. At higher levels, the bloodthirsty blender will take the other Two-Weapon Fighting feats, and she might consider fast tumble (to help her get into flanking positions more easily) and slippery mind as advanced talents. Your mental scores should be chosen according to your skills and concept, as is usual for rogues. Rogues have the largest list of class skills in Pathfinder (they’re rivaled only by the ninja introduced in Ultimate Combat, which is itself a rogue subclass). This skill isn’t strictly necessary, but it’s very useful, even if your rogue has some kind of oath not to lie. The swashbuckler archetype also replaces trapfinding (and is again not recommended). Legal Information/Open Game License, Fan Labs Of course, in a game without ready access to scrolls and wands, you’ll get less out of this skill. There are two from Ultimate Combat that are also worth a look. The spellthief is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. I support a limited subset of Pathfinder's rules content. Unlike fighters, rogues don’t have a lot of different combat styles. She receives 1 slot per level of spell per day that she knows, up to 6th–level, but does not receive bonus spells per day if she has a high Charisma score. Like most rogue archetypes, though, you give up trapfinding for this, so it’s a difficult archetype to take in most groups. A spellthief must select uncanny dodge before selecting improved uncanny dodge. New Pages | Recent Changes | Privacy Policy. Also note that many colored items are also links to the Paizo SRD. At 9th level she adds mirror image. Blue: Fantastic options, often essential to the function of your character. LoL, just realized why you had Gambits ex-girlfriend on here. qualifying for talents with level-dependent requirements and calculating the effects of any talent or rogue ability she’s chosen. There’s no good reason that you have to play second fiddle to spellcasters as you level up if you’ve made sure to keep your skills competitive. Your dead, but I’m okay. If the, check succeeds, the spellthief can absorb the spell effect without harm and immediately recast that spell (using the original caster’s level and save DC) or any other. cast directly from the scroll or spellbook, regardless of her success. number of spell levels per day equal to her spellthief level + her. Sniper’s eye allows you to deal sneak attack damage against foes with concealment that are within 30 feet (concealment normally prevents sneak attack damage), which is something useful for all rogues. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. The spellthief adds the following rogue abilities to the list of advanced talents she may select: evasion, uncanny dodge, and improved uncanny dodge. At 18th level she adds ethereal jaunt. At 12th level she adds healing thief†. Many of the ones covered here are must-haves, while others are great additions to a strong foundational skillset. A rogue can use Disable Device to disarm magic traps. Wisdom is also often a lower score for rogues, so it’s important to make sure your ranks make up for this. At 15th level she adds mislead. However, its replacement for trap sense grants a +1 bonus on Acrobatics checks for every three rogue levels, so if you’re looking to maximize your skill bonus, you might take a look at this one. The best of these, though, is the fast tumble advanced talent, which allows you to move at full speed when using Acrobatics to avoid attacks of opportunity. This ability replaces sneak attack 4d6. Because he’s not the sort for combing the desert floor for traps, he takes trap spotter, so he can catch them most of the time without slowing his group down. I'm think the ones that keep you alive rock if taken in moderation and the ones that don't (positioning attack) are a waste. The spy archetype gives you a bonus of half your level to Bluff checks to deceive someone, but you again give up trapfinding for it. To avoid that, try to make sure you really excel at the skills you specialize in so that the spellcasters don’t feel the need to take over with their spells. The scout will undoubtedly pick up Manyshot and Weapon Focus later on. At 15th level she adds her fourth bloodline spell. A handful of rogue talents take advantage of Perception, but there aren’t any archetypes that interact with it (more than the core rogue does, anyway). Rogue. The spellthief gains a number of ranks at each level equal to 6 + Int modifier. | 13th Age SRD highly recommend 2/3 levels of ninja instead of rogue and 4 of sorc instead of wizard. It removes your armor check penalties from light armor on Acrobatics and a few other skills, and gives you a limited reroll ability for Acrobatics checks in place of trap sense. Kevin C Morris (author) from SOUTH BEND on May 03, 2012: I haven't focused on traits in the guides because they usually won't have a huge impact on a build. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. You may dismiss the effect at any time. | 5th Edition SRD If you’re nigh invisible with your mastery of Stealth, it’s safe for you to scout ahead instead of making the wizard spend slots on divinations to find out about the enemy camp. Introduction. Most two-weapon rogues won’t have a high Strength, but if you get lucky dice rolls, you can’t go wrong with these feats as a way to increase your damage output. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day. Now for a song from Michael Jackson praising Hit & Miss. Most rogues will want to maximize their Stealth modifier as a result. Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises. This content is free to be used by all, and if it is reposted we would appreciate a linkback to the, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. It has broad applications both inside and outside of combat, so choosing not to maximize it is usually a poor decision. To create metamagic spells you need to click “Metamagic‘ in your spell-book drag a spell there, apply metamagic to it (drag and drop), click write spell. Dexterity is your primary score for ranged combat. The first section will lay out essential and other useful skills, as well as talents and archetypes that complement them. Thinking about making an unchained phantom thief rogue with the feat Bookish Rogue. Not every ranged rogue will focus on bows, since they need to be at close range, anyway, but for those that do, there’s no reason to skip Manyshot. And if enemy has insane will saves you can always shoot/buff/heal. Taronodors guide was really good for my spell choices, and P.A really helped me learn how to actually play and understand the wizard. | d20HeroSRD Out-of-Combat Play: One reason why you would play a rogue is to have access to a large amount of skill points. Starting in Third Edition D&D and continuing through Pathfinder, rogues became the premier users of the new skill system, having the largest list of class skills and the most skill points to work with. Three archetypes from the Advanced Player’s Guide may be of interest to a Bluff specialist. (†Ultimate Combat) This ability replaces rogue talents at 4th, 8th, 12th, 16th, and 20th level. Pathfinder - Rogue Talents Breakdown. This ability replaces trap finding, trap. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Alternatively, a spellthief may attempt to filch an arcane spell from a spellbook, scroll, or other written manuscript by making a, level). Here are a few sample builds, each one focusing on a particular combat style and having a specific skills focus. At 3rd level, the spellthief adds her first bloodline spell to her list of known spells. If you have a good Intimidate modifier, you can use Shatter Defenses to set up more situations in which you get your sneak attack damage. jaunt. Evasion . Weapon Finesse reduces your multiple ability score problem and makes your attack bonuses higher overall since you need high Dexterity for your other feats anyway. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. I like Reactionary. | The Modern Path SRD This basic approach will allow for a capable and well-rounded rogue in many campaigns; however, in games that focus more prominently on one or the other, you may find it useful to dedicate more feats toward skill use or more rogue talents toward combat. An “F” or “M” appearing in the Comp. If you take the ki pool and ninja trick talents, you can gain a swift action invisibility power, which can help you set up sneak attack damage more often. Other feat choices you make are largely up to you—two-handed fighting rogues have a lot more freedom to take feats centered around mobility and skills than others do. A high Wisdom (for Perception) is helpful for you, since getting the drop on your enemies to gain sneak attack damage is more important for you than it is for other rogues. The rake archetype mentioned above can also work well for two-weapon fighting rogues if you have an Intimidate focus and Shatter Defenses. Most one-handed weapons can also be used two-handed, so even the elf’s weapon familiarity can be useful since it gives you access to the longsword. The Difficulty Class for a saving throw against a spellthief’s spell is 10 + the spell level + the spellthief’s Charisma modifier.A spellthief can cast a limited number of spells per day. New Pages If you have these feats and use daggers, you’re also more flexible—you can take advantage of flanking in situations where you’re not able to get sneak attack dice some other way by entering melee (though you’ll probably need Weapon Finesse for that to work well). The charlatan archetype also gets a couple of bonuses for Bluff (such as the rumormonger advanced talent at 3rd level), but it loses trapfinding as well. The following rogue talents work well with your Bluff skill: Coax information lets you use Bluff (or Diplomacy) in place of Intimidate to influence NPC attitudes. Alignment: All arcane tricksters have a penchant for mischief and thievery, and are therefore never lawful. They will appreciate it. highly recommend 2/3 levels of ninja instead of rogue and 4 of sorc instead of wizard. At 18th level she adds ethereal. Arcane Tradition Source Core Rulebook pg. without taking effect. Boots of Stone – Once per long rest, as an action, turn into stone for up to 24 hours. This ability otherwise functions as the magus’s spellstrike ability. Trying to attack with 1/2 bab is a lesson in futility. | Here Be Monsters She can cast any spell she knows or filches without preparing it ahead of time, with a caster level equal to her spell thief level. She can cast any bloodline, filched, or stealth arcanum spells while wearing light armor without incurring the normal arcane spell failure chance. 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